Mobile adaptation of the hit party game Joking Hazard.
As the main developer, I built the entire mobile experience from the ground up in Unity — from gameplay and UI to build automation and publishing.
Working closely with design and art teams, I translated the game’s signature humor and chaotic energy into an accessible, polished experience for mobile players worldwide.
Game Designer
After graduating from engineering school, I began my career in the video game industry, where I’ve since worked across a wide range of projects — from hyper-casual mobile titles to hybrid board games, online TCGs, and deck-building games.
Curious by nature, I love experimenting, learning new skills, and approaching every facet of game creation with the same enthusiasm — whether it’s technical, artistic, or conceptual.
I’ve been playing Hearthstone competitively for over ten years and have a deep admiration for the constant innovation within that genre. It’s a level of creativity and craftsmanship I aim to bring to my own work.
Outside of development, I enjoy all kinds of games — particularly strategy, roguelike, deck-building, and puzzle titles — and I’m a huge metal fan who spends a lot of time at gigs !
Out Of The Dark
Enchanters
Supernovas
Curious about the games I create ? Interested in collaborating on a project ?
Don't hesitate to get in touch with me at : maceo07102@gmail.com
I'll be happy to answer you !