2024 Game Designer & Developer
Dungeon King is my debut mobile title, inspired by the tense, build-crafting strategy of Hearthstone Battlegrounds and the run-based progression of Slay the Spire. Players draft units, assemble synergies, and push through escalating encounters where every decision compounds.
It was the project where I first owned both the design and the implementation: tuning the economy and combat math, building the systems in Unity, and shaping a moment-to-moment loop that rewards smart drafting without overwhelming new players.
Highlights
- Built and shipped the game end to end.
- Owned both the frontend and the backend.
- Social features including competitive leagues.
- Managed in-app purchases and live content updates.
- Art exploration in collaboration with a studio.