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5 1K players

My debut mobile game, auto-battler meets roguelike deck-builder.

2024 Game Designer & Developer

Dungeon King is my debut mobile title, inspired by the tense, build-crafting strategy of Hearthstone Battlegrounds and the run-based progression of Slay the Spire. Players draft units, assemble synergies, and push through escalating encounters where every decision compounds.

It was the project where I first owned both the design and the implementation: tuning the economy and combat math, building the systems in Unity, and shaping a moment-to-moment loop that rewards smart drafting without overwhelming new players.

Highlights

  • Built and shipped the game end to end.
  • Owned both the frontend and the backend.
  • Social features including competitive leagues.
  • Managed in-app purchases and live content updates.
  • Art exploration in collaboration with a studio.
Dungeon King screenshot
Dungeon King screenshot
Dungeon King screenshot
Dungeon King screenshot
Dungeon King screenshot
Dungeon King screenshot